Fun, Informative Evening on How to Design and Create Training Games

What’s the difference between game-based learning and gamification?

Peregrine consultant, Terry Teplitz, discusses gamification challenges and solutions at ATD Golden Gate (North Bay).

How important is design in the game development process?

Do you have to play games in order to build games?

And what’s a “node code”?

These were just a few of the many questions Peregrine speakers Joe Halpin and Terry Teplitz helped participants explore and answer last night at Gamification Challenges and Solutions: Two Case Studies.

We had a great turnout and enthusiastic responses from participants.

Peregrine co-founder, Joe Halpin, discusses concepts of game-based learning and gamification.

Joe Halpin explained that game-based learning is the integration of games in the learning process in order to teach skills and/or knowledge, and to achieve learning objectives.

Gamification, on the other hand, is the use of game elements, mechanics and thinking to engage, motivate action, promote learning and solve problems.

He recommended the works of Karl Kapp, Christopher Pappas and Karlea McCoy for those interested in learning more.

Joe emphasized the importance of good design and recommended that newcomers to the field play games as a first step toward building skills in game design and development.

Elements of board game designed to help hospitality service associates build knowledge of Arab culture

He then walked participants through a case study that demonstrated how Peregrine is helping a global hospitality company use games to teach service associates how to understand and address the needs of guests from Arab cultures.

This is part of a larger initiative to boost loyalty scores among Arab guests.

Terry Teplitz, a Peregrine consultant, offered insights into her work in game design and development with one of our high-tech clients—a multinational enterprise software company.

As an independent consultant program manager for this organization, she helped them design and develop an online learning game that addresses needs of their Early Talent population.

Early Talent professionals are new college graduates with less than two years of work experience.

Terry Teplitz shows a landing page for an Early Talent game in use by one of Peregrine’s high-tech clients.

By 2020, about half of the U.S. workforce will be made up of Millennials. And companies are investing heavily in efforts to attract, develop and retain them.

The program Terry worked on was part of a larger initiative designed to:

  • Build a foundation of essential knowledge and skills that will help Early Talent professionals be more successful faster
  • Create a single, seamless experience for them that would not only help them orient to the organization but also begin to prepare them for the specific line of business into which they are going
  • Build a sense of community among Early Talent professionals

Sample screens from an online learning game designed to help Early Talent professionals orient to an organization and prepare quickly for their new roles

Terry covered some common challenges in game design and development—including technical, content and engagement issues—and proposed possible solutions for some of those challenges.

She also explained how the story-based nature of this particular game provides engaging opportunities for learners to acquire, review, and apply knowledge.

And she described how you can use a game environment to weave together interactive fiction, game components (e.g., a map, a leaderboard, points, badges, etc.) and content elements such as elearning and company intranet pages.

Many thanks to Jon Pappas, Denise Blanc, Catherine Schwebel, Daniel Weinzveg and other members of the leadership team at ATD Golden Gate North Bay for the invitation to speak and helping make the program a success.

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Posted in: Advice, Consulting, Games, Innovation, Job Aids, Performance Support, Presentations, Project Management, Tools, Training

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