Archive for Rapid Instructional Design

Peregrine Helps Bay Area Training Professionals Learn Concepts and Principles of Gamification

“The least exciting element of any game is the points, badges or leaderboards. People don’t play a game just for points, they play for mastery, to overcome challenges and to socialize with others. The most effective gamification efforts include more than points and badges — they contain elements of story, challenge and continual feedback as well as a high level of interactivity.” —Karl Kapp


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Posted in: Advice, Consulting, Creativity, Design, Development, eLearning, Facilitation, Games, Gamification, Performance Support, Project Management, Rapid Instructional Design

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Behind-the-Scenes at Russ’ TED-style Talk, I4PL Toronto 2016

At Peregrine, as instructional systems designers, we encourage our clients to go beyond traditional ‘smile’ sheets and evaluate actual on-the-job performance—the performance of their employees and customers, but also the performance of their training teams and departments. I think this is, actually I know it is, often difficult for them. It’s risky. Sometimes I think participating in a good, solid feedback loop is scarier than a flying hatchet, but it’s also one of the shortest routes to better performance.







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Posted in: Advice, Consulting, Creativity, Delivery, Development, Innovation, Learning Organizations, Manager Tips, Rapid Instructional Design, Speaking, Systems Thinking, Training

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